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Chapter 13: A Game at Midnight: Part 1

真夜中
Volume 2 · 1998-06-08

Aboard the Hunter Association airship, chairman Netero introduces himself to the 42 survivors late at night, adding that he will happily keep them company. Then he produces a ball and begins an improvised game of catch. Each time the ball comes his way, Gon reaches straight for where it will land, and Netero's eyebrows draw together a little more with every pass.

Plot beats

  1. Aboard the airship Netero introduces himself and says he will keep them company
  2. He starts a game of catch, and Gon reaches exactly where the ball will land every time
  3. The old chairman's eyebrows draw tighter with each pass

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